Smiling at Strangers











{February 17, 2010}   The Rapture of Rapture

Well, I leave tomorrow for Vancouver, where I am staying for a few days with a friend, and then on Friday it’s off to Kelowna for the provincial Miss Teen Canada – World competition. I should be doing my last minute laundry, packing, preparing some little speeches and researching my platform (also practicing piano because I have a concert in a month, but that’s another story), but instead I can’t stop playing Bioshock 2.

Pictured: Beautiful love.

You know how the reviews all said “It’s a good game, but rapture has lost its sense of wonder because you’ve been there before”? LIES. Rapture has not lost its wonder at all. Yes, it is still Rapture, but it’s different parts of Rapture. No, you will never again feel the shock of when your bathysphere first gave you the opening view of the underwater city, but in the first Bioshock you never gasped and instinctively held your breath because the glass between you and the entire ocean has just shattered and you’re now being tumbled through a mass of bubbles and debris. The ability to walk outside of the buildings in the open ocean is incredibly satisfying, there are new places that keep the atmosphere tense and surprising despite you being in the same overall environment (puppet shop, anyone? Eeeek.), and the level design is masterful. There are new plasmids and new creatures to fight (the Big Sisters’ shrieks are the sound of hell itself), and the game Now Comes With Multiplayer!….what more could you want?

I’m supposed to beat the game by tonight so Jarrett can trade it in for Heavy Rain on the release date, because we’re both super excited about that one too (SUPER excited)… but I dunno if it’s gonna happen. There’s just so much to explore. So many audio diaries to read. So many splicers to shank.

Speaking of which, why am I still here?



et cetera